Building a new Flash

(bill.newgrounds.com)

331 points | by TechPlasma 6 hours ago

30 comments

  • cableshaft 4 hours ago
    I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/

    One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even tweak their animations if need be to remove a frame here or there to tighten the animations and make it feel more fluid, etc.

    That being said, I'm not sure I could go back to it now. I've been working with Love2D lately, and I prefer that (especially for the version control). FLA version control was always me going 'GameName-1.fla', 'GameName-2.fla', or when I got a little smarter 'GameName-Date.fla'. Eventually they let you split out the actionscript files into its own files, and that was better for version control, but you still had the binary mess of the FLA file.

    But all these sprite-based game editors just can't handle the crazy intricate animations that vector-based Flash games could handle. Porting one of my old games (Clock Legends) that had hundreds of frames of hand drawn animation for a boss that filled the screen would be ridiculously huge nowadays, but the FLA for that was like 23MB, I believe (I'll need to hunt it down, I have it somewhere), and several MB of that were for the songs in the game.

    Excited for this project though. It deserves to come back in some form.

    • nosrepa 3 hours ago
      Thank you for reminding me of the Clock Crew. The Internet used to be fun.
      • fuzzy_biscuit 1 hour ago
        Strawberry Clock is our king!
        • Dwedit 16 minutes ago
          I was in some instant-message conversations (Romhacking related I think) with CoolBoyMan before he told me that he was Strawberry Clock.
        • barbs 1 hour ago
          B
  • random3 3 hours ago
    I built a flash crawler to index all Flash while at Adobe. It started with Alexa top 1M I think then crawled. This was 2008-2010 I think so we had to do a lot of custom stuff, but we basically crawled then ran a headless Firefox with a custom headless Flash player that dumped a ton of data so also analyzed every flash at runtime and indexed all of that.

    We built a dedicated cluster in a colocation center in Bucharest to handle all of this. Had issues with max floor weights and what not. Then had to upgrade the RAM on on the cluster. No remote hands. Every operation was a trip to a really cold place.

    Used a lot of early stage stuff like Nutch, Hadoop, HBase etc. Everything was then processed and dumped to an SQL database with a nice UI on top. It took a few weeks to set it up, then we passed it to a team of interns that built the SQL database and UI on top. They learned a ton of stuff. Some are now in the Bay Area.

    The tool uncovered a ton of security issues.

    It was fun building it. I wonder if Adobe kept the data. It could be useful and/or good donation for the Computer History Museum.

    • adithyassekhar 3 hours ago
      Thanks for sharing. It's stories like these I've read since childhood that got me into this. Those little adventures into remote places to work on some computers. This was my version of Indiana jones.

      But everyone's in an AWS world right now.

    • mmooss 1 hour ago
      Very interesting. What was the objective?
  • tombert 1 hour ago
    Heck yeah.

    I've said it a million times, but I stand by Flash being the most fun development environment ever made.

    Being able to draw your cartoons, make them a movie clip, export to code, edit things around without having to re-count all the frames, built in hit-detection, etc. It's a blast to write software for Flash, and I am not sure I've ever had more fun than being a teenager developing Flash games in my bedroom with a pirated copy of Flash MX 2004 Pro (or was it Flash 8? I can't remember).

    Now, I'll admit that part of that was because I was a teenager at the time, and programming was still a cool novel thing to me, but I do think that the platform was uniquely fun and interactive, and I have been chasing that high for awhile without being able to find something to fully replace it. Stuff like Construct and GameMaker and stuff are pretty cool and fun, but they still don't really hit the same for me that Flash did.

    If we can have a new Flash, I will be very happy.

    • moolcool 38 minutes ago
      I think it's taken for granted just how good flash was. It gets hated on a lot because it was proprietary and insecure, but it's really impressive that they had a system where teenagers could make genuinely good games and animations, and then play them in web browsers on machines with Pentium IIs. There's nothing else like that today.
      • tombert 2 minutes ago
        I think Adobe should have open-sourced the Flash player like 20 years ago.

        If they had done that, then it could have been incorporated into the web standards (or at least something somewhat inspired by it). Instead it took like 10+ years for web standards to catch up, Flash Player got crappier and crappier and eventually murdered in 2020.

        If they had FOSS'd it, Adobe could still be the de facto leader of web-authoring tech.

    • casey2 4 minutes ago
      It's just selling a scam. I've never been impressed by a flash game, but I'm impressed by programs written in general languages daily and for longer than flash has existed.

      The worst thing about tech is people who don't know any better get advertised tools that aren't sustainable and aren't suited to the job. If someone sees a flash game and says "WOW! that's so cool I wanna do that", then I don't have problem with it. But if people want to learn a language and are handed an SRS app, or want to make a unique game and are told to use an engine that's when it becomes harmful (and in many cases viral due to network effects)

  • HanClinto 5 hours ago
    > .fla / XFL import — This is the one I’m most proud of. You can open your old Flash files. As far as I know, this is the only open-source tool that functions as a full authoring environment and can actually import .fla files. Not just play them back — edit them.

    The backwards compatibility here is pretty clutch. I agree -- if he can build something that is compatible with old files AND pushes things forward for new, then this could do some really awesome stuff.

    • adrian17 4 hours ago
      AFAIK the .fla format was never fully documented or reverse engineered by anyone (FFDEC has an exporter, but not importer), so this alone would be a bold claim.
    • gs17 1 hour ago
      I'm very curious if the "ActionScript-to-C# transpiler" will actually work as well as he's hoping.
  • spondyl 2 hours ago
    This post raises a few flags in my mind that it was at least partly generated by an LLM? That isn't to suggest that this editor doesn't/won't exist, that the editor uses LLM-generated code (which is not a sleight) or that the claims are not truthful.

    The main things that jump out are the inconsistency in writing style (sometimes doing all lowercase and no punctuation) but then the brief rundown is all perfect spelling and grammar with em-dashes.

    The "Not just" parts stick out like "Not just play them back — edit them" as well as "This isn’t a proof of concept or a weekend project. It’s a real authoring environment."

    Anyway, best of luck to the author with their project!

    • GaggiX 2 hours ago
      >That isn't to suggest that this editor doesn't/won't exist, that the editor uses LLM-generated code (which is not a sleight) or that the claims are not truthful.

      If you look at the icons of the tools in the image they appear to have been generated using a LLM. So yeah it's probably vibecoded a lot, it would be cool if the author reports how much and how it was used but I don't think newgrounds would like it much.

    • sneak 2 hours ago
      • roywiggins 1 hour ago
        > This document has been through ten editing passes and it still has tells in it.

        The big one it missed: the headers are mostly "The [Noun:0.9|Adjective:0.1] [Noun]". LLMs (maybe just Claude?) love these. Every heading sounds like it could be a Robert Ludlum novel (The Listicle Instinct, The Empathy Performance, The Prometheus Deception).

  • pushedx 1 hour ago
    Every so often over the past 15 years I've had this exact thought, "The world needs something which is exactly like flash. Not kind of like flash, exactly like flash."

    A whole generation of people learned how to create art, games, music, animations, using flash, and the same kind of tool hasn't existed since then.

    I think Minecraft and Roblox replaced flash for the new generations.

    • tombert 49 minutes ago
      I agree, I love Flash more than nearly any other piece of software that has ever been on the computer, and it's one of the few things I miss about moving to Linux away from Windows.

      I can still run Flash MX 2004 via Wine and play with that there, so it's not "lost media" or anything, but what I want is something as close to Flash as possible, that runs on Linux, and gets regular updates, and that doesn't require I subscribe to it for forever.

      I have a perpetual license to ToonBoom (that I bought when they were still doing perpetual licenses), and ToonBoom is very cool software, but it's purely an animation software. I also have a license to Scirra Construct 2, and that's pretty neat as well, but in my mind that's basically a game engine. Flash was this cool, weird hybrid of both a game engine and artistic software that I haven't found a good replacement for.

      With Flash, you could make a cartoon without touching ActionScript. It was designed around animation. If you wanted to extend the cartoon you could then add code, piecemeal, and if you wanted to make a full game then you could make a full game. It was great.

  • whywhywhywhy 3 hours ago
    Think in this day and age starting your project off saying it's open source but making sure to open the patreon first and take money before the repo is a bad start when the reason for the project existing is a closed source paid product is being discontinued.

    Especially if the dev is working on a sound editor, something Flash doesn't actually need before even having an outputted example up and running or even a video of it working.

  • IvanK_net 2 hours ago
    In 2012, I created IvanK.js - a Javascript library with the "Flash API" for quickly remaking ActionScript 3 games into the web environment. But it required WebGL, which as not very well supported back then.

    I could remake several of my flash games quickly into web.

    https://lib.ivank.net/?p=demos&d=bitmaps

  • 01100011 1 hour ago
    I know very little about this space, but wasn't Haxe(https://haxe.org/) supposed to be a sort of next-gen, modern Flash replacement?
    • gs17 1 hour ago
      That's more of an ActionScript replacement if anything. What made Flash great to use was the combination of a good art/animation tool with scripting support in an easy to use package that exports to a format anyone can (well, could) run fairly consistently in their browser. I don't think a lot of people miss AS3 without the rest of the tooling.
    • benoau 1 hour ago
      Haxe provides a similar syntax to ActionScript, but it was OpenFL built on top of Haxe that provided similar APIs.

      https://www.openfl.org/

  • alhazrod 4 hours ago
    I wish Adobe had open sourced Flash - it really was a pretty amazing tool. They could have owned the proprietary developer tool market to support themselves...
    • fenomas 1 hour ago
      If it was possible they would have loved to - certainly by 2012 or so, and more likely by 2008-9. The reason I heard they couldn't is that by that time Flash Player was a massive 10+ year old codebase with lots of parts that were licensed or external, and nobody had ever tracked which parts would be to be relicensed or rewritten.

      Source: I worked there at the time and knew the relevant PMs.

    • cube00 3 hours ago
      They couldn't because it lives on in Adobe Animate which Disney as a customer among others.
      • egypturnash 3 hours ago
        Which they have recently said they will be dropping all support for: https://community.adobe.com/announcements-539/adobe-animate-...

        A lot of people - including studios who use it for projects that can take years to complete - were very unhappy at the prospect of having the only tool that can read their mountains of FLA files (the file format the Flash/Animate editor uses, and used to compile into a SWF) stop working because Adobe turned off the auth servers. Adobe has pulled back to "okay we're, uh, putting it in maintenance mode, expect no new features, ever, just security patches".

        • lelandfe 1 hour ago
          If you follow their mea culpa link, it says they're keeping (a type of) support.

          > Adobe Animate is in maintenance mode for all customers...

          > Maintenance mode means we will continue to support the application and provide ongoing security and bug fixes, but we are no longer adding new features.

          Of course, in my experience, such a lifeline never lasts much longer than the furor that earned it...

        • PaulDavisThe1st 2 hours ago
          A lot of people made the choice to use proprietary tools for their creative work flow, rather than making do with and pushing for better open source equivalents.

          I have some sympathy for them - I am sure they felt it was the only real choice at the time - but not a whole lot.

          • egypturnash 1 minute ago
            People started using Flash for professional work around 1995. "Open source" barely existed as a concept then, Wikipedia tells me the name "open source" was coined in 1998 and it took a while before anyone but programmers gave even half a damn about it.

            The first open-source studio-quality 2D animation package I know of was OpenToonz from 2016, which was a relicensing of a commercial package that dates back to the late eighties or the early nineties - Wikipedia just mentions v3 from 1993.

            Perhaps you should reconsider the amount of sympathy you have for the long-time users of Flash. Or perhaps not given that they are largely artists and the average HN user seems to be aggressively hostile to artists concerned about AI image generation.

            But anyway now there is a dude working on an open-source Flash clone that can read the editor source files, so all these people you have next to no sympathy for have something to celebrate.

  • 999900000999 3 hours ago
    Unless this is open source I don't see the point.

    We can't trust closed source software for content creation tools.

    What happens when he gets bored?

    However, I LOVE C# and would totally be down to contribute if it's open source.

    • grimgrin 3 hours ago
      ".fla / XFL import — This is the one I’m most proud of. You can open your old Flash files. As far as I know, this is the only open-source tool that functions as a full authoring environment and can actually import .fla files. Not just play them back — edit them."

      as to when they share the source, idk!

      • 999900000999 2 hours ago
        Great.

        I'd feel better if he had some other core contributors, but this is a great start.

  • bouncyhat 1 hour ago
    It makes me so happy to see this. When I was in high school Flash was THE way that you could practice programming games with the instant feedback of graphics animation, key input, and playing sound. I enjoyed it so much that out of college I joined the Adobe Platform team right around 2008. I worked in the SF office which was formerly the Macromedia HQ before Adobe bought them out.

    There were some really cool Flash tools in the works around then. Some internal developers had gotten some version of Flash Alchemy to run Doom in the browser. There was a lot of work going on to add proper GPU integration into the platform. I got to see some cool prototypes. Ultimately though, my timing was poor. This was right around when Steve Jobs decided that the iPhone shouldn't run Flash. The internal lore/rumor mill was that some PM had missed Steve Jobs reporting crashes in Safari enough times that Jobs was just DONE with Flash and had decided to kill it on his platform. I have no idea how true that was.

    There was a mad scramble at Adobe to try to figure out how to keep Flash running on the iPhone. The AIR team was actively looking into reverse engineering solutions so they could essentially deploy Flash apps that didn't look like they were written in Flash. They tried to rally the community with a "We <3 Flash" campaign. It didn't matter. Flash was taken off the iPhone and Adobe made the call to give up. In 2009 after a few waves of 2008 recession cuts they slashed a huge part of the platform team and I knew it was over.

    There were a lot of reasons that Flash probably needed to go, but I wonder about what the web would have been if it hadn't been killed around that time. Regardless I hope this project succeeds. <3 Flash.

  • graypegg 3 hours ago
    Exciting! But I can't seem to find any where I can take a peek. It looks like a lot of UI is at least there, and the post makes some big promises about what's already done.

    The vector icons in the side bar have the distinct cruft of LLM-generated SVGs, so just ideally hoping it isn't a quickly-made UI shell. The big claims about .fla import make me a bit skeptical. Though even so, we're not owed anything and I think it's a cool idea to share!

  • jezzamon 1 hour ago
    Seems fun, I would've loved for this to be a web app though. Given flash is so tied to the web, it would be fitting if the editor itself worked like that
  • agnishom 1 hour ago
    I hope there is a feature that will let people export the artefacts to HTML5/JS.
  • ellg 2 hours ago
    Whats the key difference between this and Rive? Especially now that Rive has full scripting support? Just curious more than anything, this does seem neat, especially the fla / xfl support (although for new things this doesnt seem like a huge killer feature)
  • tw04 58 minutes ago
    It's not flash until it supports homestar runner.
  • AndrewDucker 4 hours ago
    This doesn't make it clear how people will run the end products.

    Is it targeting the web? If not then it's not going to be useful for the same things as Flash was.

    • lbourdages 3 hours ago
      Apart from the HTML5 export mentioned by another commenter, there exists Ruffle[1], a Rust + WASM reimplementation of Flash that can play swf files. It's used a lot on archive.org or on some websites like https://homestarrunner.com.

      [1] https://ruffle.rs/

    • hendersonreed 4 hours ago
      It says:

      > HTML5/Canvas export — Export to self-contained HTML5 with JavaScript Canvas 2D playback.

      • AndrewDucker 3 hours ago
        Thank you, I missed that. Excellent news!
    • adampunk 4 hours ago
      Call me crazy, but I think the folks at newgrounds will figure out what to do with this new flash.
      • nacs 3 hours ago
        They may but note that this isn't an official Newgrounds project - this is just a user ("Bill") posting on his own Newgrounds blog that he has made this (its not Newgrounds' official blog).
        • adampunk 2 hours ago
          I meant Newgrounds the community.
  • noelfranthomas 4 hours ago
    Don't know much about this space, just curious why build this when we have Rive, Spline, etc?
    • egypturnash 3 hours ago
      Approximately a quarter century of editor UI muscle memory in everyone who's used Flash/Animate professionally. And a quarter century of people being used to the precise quirks of how Flash/Animate organizes the parts for a cartoon. And a quarter century of source files in a private format that can only be read and understood by Flash/Animate.
      • PaulDavisThe1st 2 hours ago
        Who has authored anything they actually cared about using Flash in the last 15 years?

        I don't know Animate - is it basically Flash Updated (I've read here that Adobe kept some elements of Flash in Animate, but it is unclear what).

        Also, there are non-Flash players for .fla files (not editors, however).

        • egypturnash 22 minutes ago
          Animation studios. I know for a fact that Teen Titans was animated in Flash/Animate for its entire life, for instance; that’s directly from a former co-worker who was the animation director there. Lots of small productions, too. Animate is a lot cheaper than Toon Boom Harmony so tons of hobbyists use it.

          The only difference between Animate and Flash is that SWF export got dropped eventually. And a haphazard smattering of new features got added.

          You don’t play FLAs. You load them into the editor and output SWFs. Or various video formats. There are reverse engineered SWF players, most prominently Ruffle, but this is the first I’ve heard of anyone parsing FLA files.

          FLA is the source format, it is to a SWF (or other video file exported from the editor) as a PSD is to a JPEG, or a .cpp file to an executable program compiled with all debug info off.

  • nickpsecurity 5 hours ago
    I remember trying out Macromedia Flash 6.0. My GUI apps were ugly at the time. Learning to build something like I saw in the movies could take years. Then, Flash let me throw together beautiful, animated interfaces like it was nothing. One could do quite a bit after one tutorial.

    (Note: Quick shoutout to Dreamweaver 6.0 which was a power, WYSIWYG editor. Today, things like Pinegrow might fill the niche.)

    It's death as a hugely-popular tool was largely due to Apple and Adobe. SaaS model isn't helping it far as wide adoption goes. It also got popular through piracy which hints the replacement should be profitable and widely deployed like open source.

    I think this might be a good opportunity for a license like PolyForm Non-Commercial. Free users either can't commercialize their content or, like CompCert Compiler, must make the outputs GPL'd (or AGPL'd). The Flash replacement would have a fair, one-time price for unrestricted use with source or you share like they shared with you. What do you all think?

    • cosmic_cheese 5 hours ago
      Of the two, I think Adobe is most responsible for the decline of Flash. Even if smartphones had never entered the picture, laptops (where efficiency is important) were quickly becoming the most common form of PC, which would've eventually made Flash as it existed under Adobe untenable as well. The timeline was just accelerated by smartphones.

      Honestly I can't understand the mental calculus that went on in the heads of Adobe execs at the time. Yes, cleaning up the ball of mud that the Flash codebase had become and making it not so battery hungry wouldn't have been an easy task, but it would've futureproofed it significantly. Instead they decided to keep tacking on new features which ended up being entirely the wrong decision.

      EDIT: The constant stream of zero-days certainly didn't help things either. A rewrite would've been worthwhile if only to get a handle on that.

      • Shebanator 3 hours ago
        I think Apple is more responsible. One of Flash's chief benefits to the customers who paid the big bucks was that it 'just worked' everywhere. Once Apple stopped supporting Flash on the iPhone, that story was a lot less attractive.

        The bugs were definitely Adobe's fault: as with most tech companies, they were far more interested in expanding the feature set than they were on fixing the bugs and stabilizing the platform.

      • Marazan 4 hours ago
        Flash was not particularly battery hungry (My go to example when HTML 5 demos started coming out was rebuilding a HTML 5 demo that was using 100% of 1 core into a flash app that used 5%).

        The reason it burned CPU cycles is that non-coders could make programs with it and they would produce the world's worst code doing so that "worked". The runtime itself was fine (efficiency wise, not all the other things).

    • mikepurvis 5 hours ago
      The "pay to sell your work" model is basically what Autodesk does to provide a version of Fusion that's free/accessible to the hobby 3d printing market while still protecting their b2b revenue.

      I haven't looked in a while, but I believe there's music and audio production tools with similar approaches.

      • sfifs 1 hour ago
        More impressively, Da Vinci Resolve is actually free with no restrictions. It is a high end video editor that film makers and professional film studios use (together with hardware and some paid features) from black magic design. Incredibly impressive. Affinity Photo and PhotoPea are also now free without restrictions.
  • phendrenad2 34 minutes ago
    If this ships, it'll fulfill the "editor" piece of the flash equation. We're still missing the "runtime" though (if we want that old flash feeling). We'll probably need to strongarm Google into supporting it in Chrome, but that's not impossible (especially with AI-enabled coding eroding Google's moat).
  • alcover 3 hours ago
    May the Gods be with him. The nostalgia is very strong. Opening Flash and start a new project was an immense source of joy to me in the 00's.
  • purplejacket 59 minutes ago
    Sorry, but can someone explain to me why Flash failed? Was it because Apple killed it, or other reasons? Because not open source? Too heavy? I never really got the story, or only got bits and pieces. I know a lot of people liked Flash.
  • Retr0id 2 hours ago
    It's impressive what people are able to vibecode these days!
    • latexr 2 hours ago
      There’s no mention of any vibe coding in the post. Believe it or not, there are people who are still able to program by themselves.
      • roywiggins 2 hours ago
        The lists in the post look like they're LLM-formatted, em-dashes etc. It's fine, it seems like a fun project to vibe code. Not sure about raising money on Patreon for it, but
        • latexr 1 hour ago
          > The lists in the post look like they're LLM-formatted, em-dashes etc.

          No, not “etc”. What else looks LLM-formatted about them? Because em-dashes are not enough to claim LLM.

          Look, I get that you don’t care about proper typographic characters. You don’t have to, that’s fine. But many of us humans do.

          https://www.gally.net/miscellaneous/hn-em-dash-user-leaderbo...

          And going from “LLM-formatted lists” (without any certainty) to vibe-coded project is a huge leap.

          • roywiggins 1 hour ago
            They are very even. They are uniformly bolded. They're long and comprehensive. Most humans would have more variation in length unless they were working to a template or a style guide. A long catalogue of tools is also just way more detail than most people would put into an announcement post... but an LLM doesn't get tired and will barf all that out if you don't stop it.

            A more robust and perhaps more vivid indicator are sentences like this: "This isn’t a proof of concept or a weekend project. It’s a real authoring environment."

            "It's not X, it's Y" is an LLM tell. "It's a real Z" is another. Together? I'm going to conclude it's LLM generated to like a 90% certainty.

            And as the sibling notes, the icons look like LLM SVG output. They're more mangled than even a rushed human would do.

            Again, it's fine. If I had more time I'd love to try to vibecode a Flash clone.

          • Retr0id 55 minutes ago
            This isn't just some em-dashes, it's 126 of them in a single announcement post.
            • roywiggins 54 minutes ago
              And not a single colon! Well, outside the smiley in the opening paragraph.

              Just read the first two paragraphs and there's a full stylistic whiplash. I'd bet $100 that the first paragraph was human-written and the rest were almost fully Claude.

              It's kind of creepy, like a human rolling their eyes back partway through a paragraph and suddenly speaking like Microsoft Bob.

      • GaggiX 2 hours ago
        I'm not the parent comment but if you look at the images they posted you can see that the icons of the tools seems very likely to have been generated by a LLM (the SVGs).
        • latexr 1 hour ago
          > the icons of the tools seems very likely to have been generated by a LLM

          They just look like bad rushed placeholder icons. And why does that immediately scream vibe-coded?

          • Retr0id 1 hour ago
            Humans tend to use free icon collections or search the web for suitable images, rather than hand-writing SVG markup.
          • GaggiX 1 hour ago
            They have the same same inconsistencies and incoherencies that I have encounter with LLMs creating SVG. Very different from what a human would have created (and I don't think you have to train your eyes to see it).
  • immy 3 hours ago
    Hype (YC W11) is for animators to produce HTML5 https://tumult.com/hype/
  • markstos 2 hours ago
    But will there be a browser plugin?
  • agumonkey 4 hours ago
    I wonder how much this would impact the react world
    • graypegg 3 hours ago
      I don't think a modern flash would come after web app UI in the same way it once did. The niche this would fill would be in web games/interactive media I think.
  • cynicalsecurity 3 hours ago
    I feel young again.
  • LoganDark 4 hours ago
    Article title could use capitalizing Flash -- I thought it was about NAND at first.
    • functionmouse 1 hour ago
      also thought it was NAND
    • Computer0 4 hours ago
      I thought it was a camera accessory.
      • recursive 2 hours ago
        I thought it was about inappropriate exposure in public while wearing a trenchcoat.
    • dmd 2 hours ago
      God forbid anyone read past the title.
  • mock-possum 3 hours ago
    I just noticed in a dev stream for Cult Of The Lamb that they were using .fla files, what a throwback. I remember those days well!