Good software knows when to stop

(ogirardot.writizzy.com)

172 points | by ssaboum 4 hours ago

29 comments

  • john_strinlai 2 hours ago
    >Ignore feature requests — don't build what users ask for; understand the underlying problem instead

    not quite in the same area, but this advice reminds me of blizzard and world of warcraft. for years and years, people requested a "classic" WoW (for non-players, the classic version is an almost bug-for-bug copy of the original 2004-2005 version of the game).

    for years and years, the reply from blizzard was "you think you want that, but you dont. trust us, you dont want that."

    they eventually caved and launched classic WoW to overwhelming success. some time later, in an interview, ion hazzikostas (the game director) and holly longdale (vice president & executive producer), admitted that they got WoW classic very wrong and that the people "really did know what they want".

    anyways, point being that sometimes the person putting in the feature request knows exactly what they want and they have a good idea. while your default mode might be (and perhaps should be) to ignore feature requests, it is worth recognizing that you may be doing so at your own loss. after all, you might not not be able to fully understand every underlying problem of every user of your product -- but you might understand how to code the feature that they asked for.

    • latexr 1 hour ago
      I have been in situations where a user makes a feature request and I don’t think it makes sense, but because they’ve been polite and understanding I decide to take the time to explain exactly why it wouldn’t work, but while doing so I basically rubber duck and come up with solutions to the problems I’m describing (which the user hasn’t foreseen yet). Sometimes that ends with me discovering yet even stronger reasons to not implement the feature, but other times it makes me delete the whole reply and work on it instead because I have worked it out. Sometimes doing so ends up taking less time than writing the full reply. Often the feature ends up being even better than what they originally requested.

      In contrast, if a user has been rude, entitled, and high maintenance, I may end up not even trying to reply in the first place because I know they’ll just be combative every step of the way, and giving them what they want just makes them demand more, seldom being appreciative. These tend to be users who want something a very specific way and refuse to understand why the thing they are asking for is profoundly selfish and would shit the interaction for everyone else to satisfy their own desire. So I don’t do it.

      This has been a bigger sidetrack than I originally intended. I guess the moral of the story is don’t be a prick to the people you’re asking something from.

      • shermantanktop 15 minutes ago
        A variant of the first is the highly imaginative user who keeps coming up with new variations or expansions of their idea. It’s not malicious but it can be exhausting.

        Especially if you try to address their core need but their imagination doesn’t extend quite far enough to see how your effort would help, because they love their ideas.

    • thewebguyd 2 hours ago
      To be fair on the Blizzard example, I think Blizzard could have also made the player base just as happy by, doing as your quote said, understanding the underlying problem.

      It wasn't only a "we want WoW classic bug for bug," it was "the modern game has become so unrecognizable that it's basically WoW 2.0, you ruined it with the modern systems"

      Blizzard could have rolled back LFR/LFG, class homogenization, brought back complicated and unique talent trees, remove heirlooms, re-add group guests and world mini-bosses, remove flying, etc. and players likely would have been happy.

      Classic will only save them for so long without them making new content, but using classic's systems. So in a way, I think the point still stands, you have to understand what the underlying problem is. Users do generally know what they want, but they don't always know how to ask for it.

      • lemagedurage 1 hour ago
        We shouldn't discount nostalgia. Sometimes an otherwise objectively worse product is better because it reminds people of the past.
        • bigstrat2003 57 minutes ago
          But there are people who didn't play WoW back in the day who still love classic, so it can't just be nostalgia. Vanilla WoW really did have a different design ethos than the later expansions did, and some people prefer that experience.
          • thewebguyd 36 minutes ago
            > Vanilla WoW really did have a different design ethos than the later expansions did, and some people prefer that experience.

            Right, and that's my point. When you take away the nostalgia for the content, you reveal what players are asking for, which is a reversion to what is effectively a previous game as modern WoW lost all of what made it a good game, to those players, in the first place.

            So yeah, there was definitely a group of players that literally did want Classic WoW, original content and all, but I also feel like Blizzard would have saw success continuing that Classic formula with new content. Blizzard sucked the soul and charm out of WoW. For all intents and purposes, modern WoW is a completely different game.

        • InitialBP 48 minutes ago
          Another example is Old School Runescape, who reverted back to an earlier save and has now diverged as an entirely separate game running with older systems as they lost a ton of players with their "Evolution of Combat" update. While nostalgia is definitely a powerful tool, I agree with the previous commenter that the original WoW was a very different game than the modern version and it seems like that is one of the core aspects of what people desired.
      • adampunk 1 hour ago
        They knew exactly what they wanted and they knew exactly how to ask for it. That’s the point.

        engineers love announcing that nobody but engineers knows what’s important in software; that’s complete and total bollocks. wow classic is a perfect example because it is exactly the sort of thing that the business unit and the engineers and the designers would not want to do. We don’t need to assume that because we have hundreds of Internet posts indicating exactly that. Not only did they not want to do it, but they argued that users didn’t know what they wanted for the sheer fact that making it was not something that was desired by either the business unit or the engineers.

        Also, the point is not that classic saves them from making new content. It’s probably the case that the more content they make the more of a value proposition classic appears to be. Is there some new race in the new expansion that’s stupid? OK hop on over to classic.

        Kill the part of your brain that makes you assume users are stupid.

      • jasonlotito 1 hour ago
        > Blizzard could have rolled back LFR/LFG, class homogenization, brought back complicated and unique talent trees, remove heirlooms, re-add group guests and world mini-bosses, remove flying, etc. and players likely would have been happy.

        100% nope. Classic is what we wanted. All of what you just said is you saying: "you think you want that, but you dont. trust us, you dont want that."

        • GolfPopper 1 hour ago
          Agreed. Current WoW has done some similar things to what the prior poster suggested, and while I personally find the current game better that it was for a while, it remains a very different experience from Classic.
    • IncandescentGas 44 minutes ago
      The counter-example, in classic MMO terms, is Ultima Online adding non-PVP game instances in response to player feedback. Without the dramatic threat of PVP conflict at most times, UO was less emotionally engaging. The non-PVP players were bored without the emotional excitement (stress, danger, whatever) of ad hoc PVP. The PVP-focused players were bored when all the reputational mechanics became more or less meaningless in a world only occupied by PKers.

      The release of Arc Raiders captured that original UO social dynamic perfectly. Players flooded forums with requests to make PVP optional. In that case, the devs knew better than to listen.

      • grim_io 30 minutes ago
        Arc Raiders and other involuntary pvp games will miss out on players like me who will not try it until pvp is optional and voluntary.

        Involuntary pvp is the long term death sentence for a game. It punishes new players by making them easy prey for veteran players. Player numbers will fall hard and fast, like every other involuntary pvp game does.

        • keerthiko 16 minutes ago
          "I may play your game if you trim away a core appeal factor for the people who already play your game by splitting the active player base" is not that convincing a feature request to a gamedev.

          Many live service games that are punishing for new players are still thriving like LoL and DOTA2. Much that punish-factor can be resolved by good matchmaking, putting new players mostly with each other.

    • lithobraking 29 minutes ago
      On this note, I'm seeing this pattern crop up in retail WoW addons. (It's maybe an even more literal interpenetration of the title.) Many of the newer addons are heavy vibe-coded due to last-minute WoW API changes, like ArcUI.

      The addons have _so_ many ways to customize displays that their configuration menus look like lovecraftian B2B products with endless lists of fields, sliders, and dropdowns. I hear a lot of complaints from raiders in my guild about how hard it is to put together a decently functional UI. I wonder if these tools are allowing and/or causing devs to more easily feature creep the software that we build.

      • john_strinlai 20 minutes ago
        the sudden influx of low quality UI addons has certainly been interesting to watch!

        but, i dont think it is really an ai problem in this specific case. the biggest addons in wow have been like that since way before ai was a thing (elvui, weakauras, plater, etc.). they all have a thousand settings.

        and, to be honest, in the specific case of WoW, i am totally fine with it. i dont want 10 different addons to change how my UI looks. i want 1 addon to do it. and there is just so much stuff to edit that of course you are going to end up with a thousand settings.

    • treetalker 2 hours ago
      I'm not a WoW player, so perhaps speaking out of turn — but doesn't that example show that users know what extra features they don't want, not extra features they do?
      • john_strinlai 1 hour ago
        that distinction sort of misses the point i was trying to make.

        sometimes users want something. that something might be a feature request, or it might be a feature removal. it doesnt really matter for the sake of my point(s):

        a) ignoring your users requests can sometimes be a bad choice.

        b) you might not necessarily understand every underlying problem that every user has. worse, you might think you understand the problem when you dont.

        expanding on b: blizzard thought they understood their player base and the underlying problems of retail WoW. on multiple occasions, ion explicitly said stuff like "you think you want this, but you dont". they kept making changes to retail WoW to try and stop the hemorrhaging of players.

        eventually they said "fuck it, we dont know why you want this, but here" (not a verbatim quote). it ended up being very profitable.

        • bigstrat2003 46 minutes ago
          Sid Meier has talked about something similar: he likes to tell designers at Firaxis that "feedback is fact". That is, no matter how strongly you (the designer) believe that something is a good design, if the player says "this isn't fun" then that needs to be taken as the gospel truth. The players might not be able to explain why it isn't fun, and you might be able to tweak the design to make it fun, but what you can't do is insist that the design is for the best while players are telling you "no, really, this isn't fun".

          Unfortunately Blizzard has had a problem for a long time where they are too stubborn to listen to player feedback about WoW. They will put systems into the game that people hate, and for years they will insist that the system is fine and meets the team's design goals, despite all the people telling them that it sucks and isn't fun. Then, finally, in some future expansion they will go "yeah guys that really did kind of suck" and remove or overhaul the system. They really don't have a culture of listening to player feedback, and it drags their games down.

          • thewebguyd 25 minutes ago
            Blizzard did the same exact thing with Diablo 4 too, and D3 also famously sucked at release.

            You'd think they would have learned by now, as they repeat the same exact mistakes over and over again. It's like they hate their playerbase.

    • sfink 1 hour ago
      Users usually don't know what they really want. But neither do developers or product managers. The "understand the underlying problem" part is hard, and easy to convince yourself of incorrectly.

      There are also shallow wants and deeper wants. I don't have the experience to know, but my guess is that classic WoW was more of a shallow want, where people were very happy to get it, but the deeper want was more about a style and feel of gameplay. The players would be happier with new stuff that kept the magic of the classic game, but they justifiably knew they couldn't trust Blizzard not to add anything without messing it up. So the only practical way to satisfy the desire was to just roll back all the way to the classic version.

      In a perfect world, some designer would come along and incorporate carefully selected bits and pieces of the new version, probably with some novel changes to balance it out, and end up with something superior to both classic and new WoW. But that would be really hard to get right, and distrusting players would fight it (with very good reasons for their suspicion), and you would have a giant mess of different people claiming that they know what to keep and what to discard, except nobody would agree on the same things, etc.

      • john_strinlai 1 hour ago
        >I don't have the experience to know, but my guess is that classic WoW was more of a shallow want, where people were very happy to get it, but the deeper want was more about a style and feel of gameplay. The players would be happier with new stuff that kept the magic of the classic game, [...]

        >In a perfect world, some designer would come along and incorporate carefully selected bits and pieces of the new version, probably with some novel changes to balance it out, and end up with something superior to both classic and new WoW.

        this is exactly what they put a lot of effort into for 5-10 years or so. years! blizzard convinced themselves that the players asking for classic didn't really want classic, they just wanted some of the feeling of classic bolted on to the current game.

        but players actually, really, 100% truthfully, no exaggeration, wanted classic WoW. not retail WoW with some classic-feeling bits. they wanted (basically) bug-for-bug classic.

        and it worked out great in the end! classic is thriving. retail is thriving. no balancing act between the two player bases needed.

    • sidewndr46 14 minutes ago
      But they didn't actually build WoW classic. They just built another version of the game. Gameplay wise it is drastically different.

      Economics & business wise it is very simple while it is popular: monetization.

      • john_strinlai 3 minutes ago
        >But they didn't actually build WoW classic. They just built another version of the game. Gameplay wise it is drastically different.

        what?

        i played vanilla in 2004, and i played classic when it released. your description is extremely inaccurate.

    • manoDev 2 hours ago
      That's reinforcing the author's point: the classic game already existed, users just wanted the same game with some maintenance updates - not a new game with new features.

      In this case it was the producers (not the users) that were wrong in wanting to throw away something that already worked.

      I believe his point isn't exactly about users not knowing what they want, but instead the tension between evolutionary design vs. "keep piling features".

      • john_strinlai 1 hour ago
        >users just wanted the same game with some maintenance updates - not a new game with new features.

        this is similar to the comment by treetalker, so i dont want to just copy/paste my reply to them, but focus on "add" vs. "remove" is sort of beside the point(s) i was trying to make.

    • matthewkayin 2 hours ago
      This is a good point, though maybe means that "understanding the underlying problem" requires a degree of humanity.

      I think it's fair to say that Blizzard at a certain point went corporate and "lost the plot", so they thought they knew what people wanted, even though they really didn't (don't you guys have phones?).

    • devin 1 hour ago
      This reminds me of Origin Systems and Ultima Online. The number of player-run shards over the years promising Classic UO gameplay and the number of player hours spent on them is enormous.
    • jayd16 1 hour ago
      I think a large part of that is that Classic Wow is possibly not in the business interests of the bean counters. If it's classic, you can't sell new expansions, new MTX etc. I don't know how honest Ion was about the actual reasons Classic didn't happen sooner.

      Still, by volume, there are thousands of examples of bad ideas and feature requests on the wow forum too.

    • Shank 2 hours ago
      I would actually argue that Classic WoW and OSRS are not good examples. These games already existed. For OSRS, the mass cancellation of subscriptions immediately following game updates was a clear wallet vote. Most feature requests aren't asking for the return of something people already liked.

      Classic WoW is also not as successful as OSRS, which is why they're exploring Classic+. Even OSRS, which was born on nostalgia, also gets significant new content updates (albeit polled).

    • bheadmaster 2 hours ago
      Same with Old School RuneScape.

      Jagex thought they knew better than the players what the game should look like, and overhauled the whole game to the point it was unrecognizable. It took a massive loss of paying members to get them to finally release 2007 version of RuneScape back.

      Even now, OSRS has double the amount of players that RS3 has. Lol

      • j_w 6 minutes ago
        This isn't even true. OSRS was on life support with very few players for years until they started giving it updates.

        Turns out the 2007 version of the game was ROUGH for a lot of reasons - they picked the time because, IIRC, it was the most complete backup they had.

        OSRS has now had nearly a decade of consistent updates, a large team, and typically 10x the online player count of the "modern" game. The catch is that OSRS is not the 2007 version of the game, it's an alternative update timeline which broke off at the 2007 version of the game.

    • AberrantJ 2 hours ago
      That's also a good case of the difference between a "Yeah, it'd be cool if you added this feature for free" type of feature request vs "I'm actively paying a company making a hack version of what I'd like from you - would you please let me pay you instead - for the love of god, please please please take my money?"
    • pphysch 33 minutes ago
      The "underlying problem" here, for Blizzard, is shareholder value, and they understand it well. The decision to dedicate developer resources to re-releasing old content is driven by careful assessment.

      In most cases it's probably driven by falling new player acquisition numbers, and so the equation switches to favoring player retention or luring back veteran players.

      Every profile of player has their own preferences (some just want to see big boob textures, etc.) but that doesn't mean they are driving product decisions, except in the case that this demographic becomes core to the business model. But it has nothing to do with the particular preference.

  • wenbin 1 hour ago
    We should normalize "finished" software products that stop feature creep and focus strictly on bug fixes and security updates.

    It takes real courage for a builder to say, "It’s good enough. It’s complete. It serves the core use cases well." If people want more features? Great, make it a separate product under a new brand.

    Evernote and Dropbox were perfect in 2012. Adding more features just to chase new user growth often comes at the expense of confusing the existing user base. Not good

    • ryandrake 1 hour ago
      This is one of the biggest issues in software development: So few projects are willing to admit that they are finished. I can probably count on one hand how many software products I use every day that actually get better (or stay the same) on update. The vast majority of them peaked somewhere around v1.0, and are just getting worse every time the developer touches them.
      • janalsncm 8 minutes ago
        I can understand the incentives for professional software. If you admit the software is done then management will question why they need you anymore.

        For OSS it’s more psychological: admitting you’re feature complete is cutting off the dopamine hit of building new things.

    • paxys 40 minutes ago
      You are basically describing all software ever shipped before webapps and online updates became a thing.

      Companies wrote software and sold them in boxes. You paid once and it was yours forever. You got exactly what was in the box, no more and no less.

      The company then shipped a new verson in a different box 1-3 years later. If you liked it enough, and wanted the new features, you bought the new box.

      • thewebguyd 17 minutes ago
        And people liked that model, see the huge backlash when Adobe went subscription for creative suite.

        I do wedding photography as a side hustle, I upgrade my camera maybe once every ~7 years. Cameras have largely been good enough since 2016 and the 5D Mark IV. I have a pair of R6 mk II that I'll probably hold onto for the next 10 years.

        Point being, Lightroom has more or less been feature complete for me for a very, very long time. For about the price of 1/year subscription, I could have purchased a fixed version of Lightroom with support for my camera and not had to buy it again for another 10 years.

        We are getting milked for every nickle and dime for no reason other than shareholder value.

        It actually discourages real improvements. Before the subscription model, if Adobe wanted to sell me another copy of Lightroom they had to work really hard to make useful features that people actually wanted, enough to the point they'd buy thew version.

        Now, they don't have to. You have to keep paying no matter what they decide to do.

      • wenbin 22 minutes ago
        Yea, good old days :)

        The catch was that old boxed software eventually breaks on new OS versions or devices.

        However, SaaS has the potential to "freeze" features while remaining functional 20+ years down the road. Behind the scenes, developers can update server dependencies and push minor fixes to ensure compatibility with new browsers and screen sizes.

        From the end-user's perspective, the product remains unchanged and reliable. To me, that’s very good!

        • SoftTalker 5 minutes ago
          SaaS has that potential but the reality is more often that the vendor gets acquired, or they just decide to stop supporting it, and shut it down. You have no options to keep running what you had, only to migrate to a replacement, which is likely another SaaS which will do the same thing.
        • paxys 14 minutes ago
          My experience is actually the opposite.

          In the old days there was no expection when and if users would upgrade anything, so vendors had to take extra care to ensure compatibility or they would lose business. People in a single office could be running 6 different versions of Microsoft Office, and the same file had to be viewable and editable on all of them. A company could decide to upgrade to Office 2010 but stay on Windows XP, so the Office division had the finanical incentive to ensure that newer versions would work on an older OS.

          Nowadays the standard is "you must be on the newest version of everything all the time, or the software won't work". Don't want to upgrade to Win 11? Want to use Firefox instead of Chrome? Don't want all the bells and whistles that come with the newest version of the app? Too bad.

          • guhidalg 3 minutes ago
            More like "you must be on the newest version of everything all the time, or you will get hacked".
  • motoboi 27 minutes ago
    In 2020 I became a full time Java developer, coming from a infrastructure role where I kind of dealt with Java code, but always as artifacts I managed in application servers and whatnot.

    So when I first started dealing with the actual code, it scared me that the standard json library was basically in maintenance mode for some years back then. The standard unit test framework and lot of other key pieces too.

    I interpreted that as “Java is dying”. But 6 years later I understand: they were are feature complete. And fast as hell, and god knows how many corner cases covered. They were in problem-solved, 1-in-a-billion-edge-cases-covered feature complete state.

    Not abandoned or neglected, patches are incorpored in days or hours. Just… stable.

    All is quiet now, they are used by millions, but remain stable. Not perfect, but their defects dependable by many. Their known bugs now features.

    But it seems that no one truly want that. We want the shiny things. We wrote the same frameworks in Java, then python the go then node the JavaScript the typescript.

    There must be something inherently human about changing and rewriting things.

    There is indeed change in the Java ecosystem, but people just choose another name and move on. JUnit, the battle tested unit testing framework, had a lot to learn from new ways of doing, like pytest. Instead of perturbing the stableness, they just choose another name, JUnit5 and moved on.

  • bob1029 1 hour ago
    I think notepad.exe is the strongest example of this right now.

    The amount of hacking required to even be allowed to re-associate text files with that particular exe on Win11 was shocking to me. I get that windows is extremely hostile to its users as a general policy, but this one felt extra special.

  • muppetman 2 hours ago
    This is why I love Sublime Text. It's so fast, it works so well. It isn't trying to be AI, it isn't trying to evolve until it can read email or issue SSL certs via ACME. It's focused on one thing and it does it extremely, extremely well.
    • deafpolygon 2 hours ago
      this is why i am still on vim
      • muppetman 1 hour ago
        Ha yes, learning vim was one of the best things I ever did. I can SSH onto a Juniper router and fix up config using vi. I still try to instill in juniors these days "Learn vim!" but everyone just wants to use nano (which I understand but nano isn't preinstalled on many network devices)
      • dgxyz 1 hour ago
        Yeah that. Same here.
      • HoldOnAMinute 1 hour ago
        I am still on "vi"
        • deafpolygon 1 hour ago
          it's okay, you're still one of us
  • hollowonepl 11 minutes ago
    This is an article Microsoft Windows, Office, Outlook and MS Teams developers and product managers should read, they continually break the working software only to come back regularly to what they have invented already, in the meantime annoying many who had to experience the experiments in between…
  • grishka 2 hours ago
    Definitely that, a finite scope is good and finished software is beautiful.

    But also, most of the modern software is in what I call "eternal beta". The assumption that your users always have an internet connection creates a perverse incentive structure where "you can always ship an update", and in most cases there's one singular stream of updates so new features (that no one asked for btw) and bug fixes can't be decoupled. In case of web services like YouTube you don't get to choose the version you use at all.

    • criddell 1 hour ago
      I moved to Obsidian after Evernote increased their subscription prices beyond the point I could justify and I think Obsidian is heading down the same path Evernote did. They keep adding more and more features to it when I wish they would call it complete and move it into maintenance mode.

      For me, the turning point for Obsidian was their Canvas feature. That was a big move beyond the initial design of it being an excellent editor for a directory or markdown files that supported links and all the other cool things you can do with a basic directory of files and a few conventions. Nothing proprietary, nothing much beyond the directory of files aside from a preferences store. IMHO, Canvas and beyond should have been a new product.

      If Obsidian was open source I would have been tempted to fork it at that point.

  • sidewndr46 15 minutes ago
    Don't forget the lifetime support subscription you bought for "ls" 2 years ago. It turns out the lifetime is for the lifetime of the software, not your lifetime.
  • patcon 1 hour ago
    Maybe good software is like a living thing?

    It grows and grows and eventually slows or grows too much and dies (cancer), but kinda sheds its top-heavy structure as its regrown anew from the best parts that survived the balanced cancer of growth?

    Just forks and forks and restarts. It's not the individual piece of softwares job (or its community's) to manage growing in the larger sense, just to eventually leave and pass on its best parts to the next thing

  • ssenssei 2 hours ago
    I built a spotify music extractor called harmoni that helps you download your playlists and I feel I'm done. It does its job and it caters to both non-technicals and technical people alike.
    • tambourine_man 1 hour ago
      Spotify is a moving target, however. It may change its API, remove it completely, etc. I think you can only be truly done if you don’t rely on a third party.
      • latexr 1 hour ago
        > I think you can only be truly done if you don’t rely on a third party.

        On a third-party that changes. Making software for a specific hardware like a game console or a specific e-reader may still technically rely on a third-party but doesn’t carry the same risk and you can definitely say you’re done.

  • sowbug 1 hour ago
    The more stars my personal GitHub repos have, the more likely the project was something I cranked out over a weekend to scratch an itch, and then more or less abandoned because it was good enough -- maybe even perfect for that specific itch?
  • NoSalt 2 hours ago
    We need something similar to the Svalbard Global Seed Vault, to protect un-AI'd Linux distributions so that, in the event of an AI apocalypse, we will have access to clean operating systems.
  • rglover 2 hours ago
    It's not about software, it's about money. They're chasing what they see making money and being mimetic. Simple as. It's a shame and sad to see so many get caught up in this, but it makes sense relative to where the world is at. People are desperate and this is what desperation manifest looks like.
  • jasonjmcghee 39 minutes ago
    > `als` doesn't just show files.

    > It predicts which ones you meant.

    > It ranks them.

    > It understands you.

    This is so good I want to know whether someone generated this or wrote it by hand.

  • lrakster 53 minutes ago
    Just like all organizations are naturally self-expanding and self-perpetuating. Same with all organizations building software. The natural pressure is to expand. It is hard to resist it.
  • river_otter 1 hour ago
    It's the wonderful part about OSS and 'mission-driven' projects. If the mission is not to make money, then a project is free to reject addons/etc that might be lucrative but not add value to the core of the product
  • Jackevansevo 2 hours ago
    if I ran an OS upgrade and was greeted by something like this I'd immediately be swapping OS.
  • rutuhffhbb 1 hour ago
    > ready to upgrade your favorite Linux distribution and packages to their latest versions

    It is "their" distribution, to do with as they wish. If this would happen to your workstation, you are a fool, for not following release notes.

    I already jumped distros for several reasons, marketing BS was one of them. I do not need latest scam or flag of the month!

  • dirkc 2 hours ago
    I like the fictional way the article starts!

    When chatGPT first gained traction I imagined a future where I'm writing code using an agent, but spending most of my time trying to convince it that the code I want to write is indeed moral and not doing anything that's forbidden by it's creators.

  • xg15 2 hours ago
    Good software doesn't get you VC funding.
    • grishka 1 hour ago
      As if VC funding is a good thing.

      Good software is made by individual people, nonprofits, or privately-owned entities.

      • grougnax 11 minutes ago
        Sometimes you need to pay the people who made the software. You can't steal during all your life. At some point you have to pay the others for the work they did.
      • smm11 59 minutes ago
        And AI.
        • grishka 40 minutes ago
          No. The optimum amount of AI in this world is zero.
      • jasonlotito 1 hour ago
        VC funding gets you paid, which is a good thing.

        Not getting paid is less good.

        • coffeefirst 1 hour ago
          But more and more, as a user, VC funding is a pretty good sign that either the product is shit or later will become shit.

          Which is great because it means whenever I can I should go with the underdogs and SMBs.

        • grishka 1 hour ago
          VC funding gets you enslaved. There's no such thing as free money.
        • latexr 58 minutes ago
          > VC funding gets you paid

          So does robbing a bank. But it’s far from the only option. Plenty of indie developers thrive without any VC funding, and I thank every one of them for it. VC funding is essentially a guarantee that if the software isn’t shit now, it’ll be in the future, and that the creators care more about the money than doing something good. Case in point, the deterioration of 1Password.

  • theorchid 3 hours ago
    Oracle Database has now been renamed Oracle AI Database. But I think that in time, they will rename it back to Oracle Database. The hype will pass, but the AI will remain, and the name will no longer need to include the AI prefix. AI will just become the norm.
    • easton 2 hours ago
      Not only that, but due to their pattern of putting letters after the version number the current version is Oracle AI Database "26ai".

      I skimmed the video and the presenters said "Oracle AI Database 26ai" multiple times without even a glint of self awareness on their face. They must've picked the only people on the team that could say that without laughing.

    • kube-system 46 minutes ago
      That never happened to JavaScript. It still has Java in the name long after the Java hype ended. We never went back to calling it LiveScript.
    • ssaboum 3 hours ago
      not exactly what we're asking of database, don't you think ?
      • jayd16 1 hour ago
        Ironically, yeah kinda. In so far as fuzzy text search goes, vectorization works great.

        The generative part of the AI hype is getting in the way.

      • righthand 2 hours ago
        Needs for actual survival and functionality do not out weigh needs for product manager promotions anymore.
        • pocksuppet 2 hours ago
          The destructive forces (fire clearing deadwood) of the economy have been artificially suppressed for a long time. Most companies are zombie companies now. The US is an entire zombie economic zone.
          • thewebguyd 1 hour ago
            That's what happens when you have nearly a decade of ZIRP & QE.

            Money printer go brrrr.

          • cindyllm 2 hours ago
            [dead]
  • Tossrock 2 hours ago
    "To order, to govern,

    is to begin naming;

    when names proliferate

    it’s time to stop.

    If you know when to stop

    you’re in no danger."

  • sammy2255 1 hour ago
    Link this to the Spotify product developers
    • Bullhorn9268 37 minutes ago
      I dislike spotify but weirdly enough I can never point out exactly what's so frustrating about it...
      • emilbratt 6 minutes ago
        App is slow. It plays music video content as default. Gui has many non interesting parts. I just want a list of albums and songs. I guess I just want it to be "boring but functional. :)
    • esafak 1 hour ago
      Good example. Spotify today is noticeably worse.
  • benttoothpaste 3 hours ago
    als: both fitting and terrifying name for that new utility...
    • PTOB 1 hour ago
      ... slowly losing all functionality until, suddenly, death.
  • smm11 1 hour ago
    No, all software grows until it gets email. Jamie told me that.
  • DataDynamo 2 hours ago
    So uhm where can I get the 'als' command then? :P
  • amelius 1 hour ago
    Really at this point we should stop making software as we know it, but create minimal tools that an LLM can use.
  • dpcx 1 hour ago
    I notice at this time there are no comments about systemd. I figured there would be at least one comment about it and "it does not try to do everything".