9 comments

  • weakened_malloc 6 minutes ago
    Unfortunately, this is only going to push Sony/Nintendo/MS more towards cloud gaming. AI enabling these amazing reverse engineering efforts and democratizing access to gaming is amazing, and preventing vendor lock in is always something I'll support. However it's hard not to see them pushing gamers towards needing to play games on cloud only, preventing these kind of things happening.
    • rhipitr 2 minutes ago
      Feel like eventually ai will get so good people will just autogenerate games just for themselves. Same for movies/shows/etc.
    • gchamonlive 5 minutes ago
      It's already happening, every effort into preservation of what already exists is important
    • vuurmot 4 minutes ago
      I honestly welcome cloud gaming. Action RPGs might be dead in the water, But there were many games suffering from data mining, and having their secrets revealed day 1. Bringing games to cloud gaming could restore the mystery in games
      • isatty 0 minutes ago
        Meh, overblown. Very easy to not go looking for that and just enjoy your games.
  • lewelove 15 minutes ago
    You will own everything and be happy.
  • someperson 1 hour ago
    It's always nice to have local git clone backups/mirrors of these projects because they may eventually be taken down through legal threats eg, Yuzu and Ryujinx.

    Eg. https://torrentfreak.com/nintendo-wipes-out-400-switch-emula...

    • orionblastar 39 minutes ago
      Keep them in a private GitHub repository so Nintendo can't see them. Slowly release it to different Githubs on a different account.
      • jojobas 6 minutes ago
        Self-host gitlab in darknet.
  • vuurmot 7 minutes ago
    GTA 6 is releasing on PS5 right? Who is going to pay a single cent for software if everything can be ripped day 1? Countries with a huge stake in the software industry are going to get crushed?
    • dghlsakjg 2 minutes ago
      Most software and games is available pirated already and has been for decades. You could get pirate games on the original PlayStation two decades ago. Cracking the most recent PlayStation is not going to change things
    • tripleee 1 minute ago
      Most games today can be ripped day 1 and they're doing fine. Pirates are a tiny minority
    • Retr0id 4 minutes ago
      Music and movies can be ripped day 1, and it hasn't done a whole lot.
  • dukodk 28 minutes ago
    Are we gonna get a PC port of GTA 6 on day one?
    • pitched 5 minutes ago
      From the amount of activity and how much this all smells like heavy AI usage, I have zero doubt that something will be working shortly after launch. The agents won’t sleep until it boots.

      This project is the first hint I’ve seen of the complete destruction of all copy protection schemes. Scary times for any industry that relies on those!

    • piskov 9 minutes ago
      Xbox cloud or whatever it is called will stream this without an actual xbox
    • marak830 25 minutes ago
      Wrong firmware is being worked on, you would need a version of the firmware that GTA6 is being targeted towards to have a vuln found.
  • causesothere 23 minutes ago
    I always wonder who the folks who build these things are. If they become too popular, it seems like a good way to have the government pay you a visit you will not enjoy. But they also seem like technically interesting problems to solve. Glad someone is out there preserving these games in any case.
  • emkoemko 37 minutes ago
    is this like the WINE approach?
    • Xirdus 25 minutes ago
      Halfway between Wine and Rosetta. The binary itself gets modified, but both source and target are x86 so no transpilation.
      • isityettime 12 minutes ago
        That sounds like just Wine?
        • jpk 2 minutes ago
          WINE doesn't modify binaries, does it?
  • dsedgwick 25 minutes ago
    Since the PS5 is already x86-64, the main friction point here is likely the proprietary graphics API rather than CPU instruction translation. I wonder if they handle GNM command buffers by pre-compiling them into Vulkan during that static relinking phase or if there is still some runtime interception happening when the game tries to queue those draw calls.